Tag: seeming

Results

  • Beast

    [[Seeming | Seemings]] [[Wizened | < Wizened]] = Beast = [[Darkling | Darkling >]] [TL;DR] Seeming Contracts: [[Den]], [[Fang and Talon | Fang & Talon]], [[Wild]] Blessing: [[10 Again|8 Again]] on [[Animal Ken]] rolls, automatic specialty to …

  • Darkling

    [[Seeming | Seemings]] [[Beast | < Beast]] = Darkling = [[Elemental | Elemental >]] [TL;DR] Seeming Contracts: [[Darkness]], [[Shade and Spirit | Shade & Spirit]] Blessing: [[10 Again | 9 Again]] on [[Stealth]] rolls, [[Glamour]] can be used to …

  • Elemental

    [[Seeming | Seemings]] [[Darkling | < Darkling]] = Elemental = [[Fairest | Fairest >]] [TL;DR] Seeming Contracts: [[Communion]], [[Elements]], [[Wild]] Blessing: Once a day, spend a [[Glamour]] to add [[Wyrd]] rating to [[Health]] dots for the …

  • Fairest

    [[Seeming | Seemings]] [[Elemental | < Elemental]] = Fairest = [[Ogre | Ogre >]] [TL;DR] Seeming Contracts: [[Separation]], [[Vainglory]] Blessing: [[Glamour]] can be used to add dice to [[Presence]], [[Manipulation]], and [[Persuasion]] pools ( …

  • Ogre

    [[Seeming | Seemings]] [[Fairest | < Fairest]] = Ogre = [[Wizened | Wizened >]] [TL;DR] Seeming Contracts: [[Oath and Punishment | Oath & Punishment]], [[Stone]] Blessing: [[Glamour]] can be used to add dice to [[Strength]], [[Brawl]], and …

  • Wizened

    [[Seeming | Seemings]] [[Ogre | < Ogre]] = Wizened = [[Beast | Beast >]] [TL;DR] Seeming Contracts: [[Animation]], [[Artifice]], [[Forge]] Blessing: Spend 1 point of [[Glamour]] to gain [[10 Again | 9 Again]] in all pools involving [[Dexterity]] …