Initiative

Traits: Dexterity + Composure

Your character’s Initiative trait reflects her reaction time and ability to think on her feet in a crisis, be it a barroom brawl, a shootout or a desperate lunge to stop a child from wandering into a busy street. When the Storyteller calls for an Initiative roll, you roll one die and add the result to your character’s Initiative trait. The total determines the order in which your character interacts with all other participants of the scene. Once you roll your character’s Initiative the number does not usually change through the course of the scene. She always acts after characters with a higher total, and before those with a lower total. Possible exceptions are applied through use of the Fresh Start Merit or by delaying your character’s action. In the event of a tie between two characters, she with the highest Initiative trait goes first. If both Initiative traits are the same, roll a die for each with the highest roll going first.

As your character’s Attributes change through the use of experience points (or through temporary enhancement during the course of a story), her Initiative changes as well. If your character’s Dexterity or Composure increases during play, don’t forget to adjust her Initiative as well.

Initiative

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