The Drive Skill allows your character to operate a vehicle under difficult or dangerous conditions. Characters don’t need this Skill simply to drive a car. It’s safe to assume in a modern society that most individuals are familiar with automobiles and the rules of the road. Rather, this trait covers the training or experience necessary to operate at high speeds, to tackle hazardous road conditions, and to push a vehicle to the limits of its performance. Drive is the difference between a typical suburban parent with a minivan and a police officer, car thief or race car driver. The Skill also applies to piloting and controlling boats; your character’s Drive dots are applied equally to handling boats. In order for your character to be able to pilot a plane, he needs a Pilot Specialty in the Skill. With that, efforts to control a plane call for a Drive-based roll, plus one die for your character’s Pilot Specialty. A character with the Drive Skill who does not possess a Pilot Specialty cannot effectively operate a plane. His efforts to fly are based on Attribute alone, at a -1 untrained penalty.

Possessed by: Note that dots in Drive do not apply to manually fixing or building vehicles, only to operating them. Construction and repair is the province of the Crafts Skill.

Specialties: High-Performance Cars, Motorcycles, Off-Road, Pursuit, Shaking Tails, and Stunts.

Dramatic Failure: Your character loses control of the vehicle while attempting a maneuver. If traveling at high speed, a crash occurs, wrecking the vehicle and likely injuring its occupants. If the local terrain presents no convenient obstacles (your character drives on an open a highway or salt flat), the car flips and rolls for some distance until it comes to a stop. If traveling at low speed, the vehicle sideswipes a parked car or tree, or possibly slides off the road and becomes stuck at the Storyteller’s discretion.

Failure: Your character doesn’t complete his intended maneuver. The direction the vehicle travels (if it goes anywhere at all) is determined by the Storyteller rather than by your character.

Success: Your character completes his intended maneuver.

Exceptional Success: Not only does your character complete his intended maneuver, he gains much more ground than expected. Perhaps he swerves around a sharp corner, drops perfectly into a sudden gap in traffic and shoots down the road.


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