Wits

Wits

The ability to think on one’s feet, under pressure or duress, without letting them see you sweat. Wits also encompasses an eye for detail, the ability to absorb what’sgoing on in the environment, and to react to events. It might mean recognizing that the temperature in a room slowly drops, that a landscape painting incorporates a disguised human face, or that a trap is about to be sprung. Wits involves the powers of perception and response. Your character may be oblivious, dumbfounded, quick-eyed or wary. During the course of play, you will be called upon frequently to roll dice to see if your character notices something in her vicinity, or that some detail is unusual. The Storyteller can always ask you to roll Wits + Composure to see if your character is aware of her surroundings, but there are other options. Perhaps more indicative of your character’s life experience and training is combining Wits + a relevant Skill to determine if your character spots something amiss. It could be Wits + Survival to realize that a predatory animal lurks nearby in the woods. Or it might be Wits + Academics to notice that the books on a shelf aren’t arranged alphabetically, but by date of publication. Sure, Wits + Composure might accomplish the same result, but if your character has some capability with a Skill that’s more reliable than her Composure alone, the Storyteller might allow you to roll Wits plus that Skill, instead. As a general rule of thumb, the highest of Composure or the Skill is rolled along with Wits. While the stalked character in the example above might be a novice woodsman (Survival 1 ), he could still have decent Composure (say, 3). The latter of the two is rolled because the character’s inherent senses and alertness compensate for his green status in the wilds. Bear in mind that dots in some Skills or under some circumstances simply don’t matter, and Wits + Composure always applies. For example, if a gun lies in the corner of a room, having the Firearms Skill doesn’t help spot it. Anyone who gets a successful Wits + Composure can see it. The Storyteller always has final say on whether a Skill can be combined with Wits to make a perception roll, or if Composure applies.

Possessed by: Athletes, charlatans, criminals, entrepreneurs, lawyers, and tacticians.

Wits

Viva la Vida livefromarkham